Principal Graphics & AI Engineer | Co-founder (CTO)
I design low-latency real-time systems that translate human motion into digital experiences - spanning AI, computer vision, and distributed systems.
Multi-Actor Markerless Motion Capture
2025-Present
Featured at the NVIDIA GTC Taipei 2025 keynote and showcased at GTC 2026.
Multi-actor markerless motion capture system using synchronized RGB cameras, delivering full-body and finger tracking at 60 FPS with <200 ms end-to-end latency on a single workstation (RTX 3090 Ti class GPU).
C++, C#, JavaScript, CUDA, TensorRT, OpenCV, Unreal Engine, Unity, WebRTC, AWS
AI Avatar Platform
2024-Present
Co-developed by MSI and Red Pill Lab, DigiME is a real-time avatar system for video calls and streaming, enabling users to animate 3D avatars using a webcam or interact with an AI assistant.
Product PageC++, C#, JavaScript, ONNX Runtime, Windows APIs
HTC Vive based performance capture system
2018-2022
A real-time 3D animation software powered by a patented IKNet AI algorithm. It enables users to easily create professional looking animations for film, games, previz, virtual production or live streaming driven by six sensors and a microphone.
C++, C#, Unity, PyTorch
A multi-platform system enabling real-time motion capture and avatar animation across desktop, mobile, embedded devices, and web.
2020-2024
Windows app combining all Red Pill Lab's AI models related to human motion tracking from a single RGB camera.
Android app for 3D motion capture using the on-device camera and microphone.
A standalone motion capture device powered by Jetson TX2, designed for real-time avatar animation in games and virtual production.
Web platform for real-time avatar animation, accessible through any modern browser.
Delivered production systems in collaboration with global hardware and software companies.
Language independent voice-to-facial animation system
Markerless robot teleoperation system
Architecture
Benchmark
Red Pill Go @38fps
Google Media Pipe @29fps
2015 - 2017
A portable hardware system that gives life to 3D animated characters, allowing real-time interactions with a live audience. Facial expressions, body motion, and even finger movements can all be easily captured through a sensor suit, allowing the actor to effortlessly control the animated avatar.
C++, Qt, Python, Microsoft Kinect, Windows APIs
2016 - 2017
Real-time markerless camera-based facial motion capture.
C++, Python, Qt, dlib
2016
A portable virtual camera tracking system designed for film previsualization.
Used in the previsualization of Shin Godzilla 2016
C++, Python, OpenCV, Windows APIs