Principal Graphics & AI Engineer | Co-founder (CTO)
I design low-latency real-time systems that translate human motion into digital experiences - spanning AI, computer vision, and distributed systems.
Markerless Humanoid Teleoperation
2026
Featured at the NVIDIA GTC Taipei 2026 keynote and showcased at Computex 2026.
Built on NeoCore's markerless motion capture technology, NeoCoreRT enables real-time teleoperation of humanoid robots with sub-500 ms end-to-end latency. The system captures full-body and finger motion, retargets it to a remote humanoid robot, and supports sim-to-real deployment through physics simulation for responsive and natural robot control.
The system combines markerless motion capture, real-time retargeting, physics simulation, and networked robot control into a unified low-latency teleoperation pipeline.
C++, Python, CUDA, TensorRT, OpenCV, Mujoco, Isaac Sim
Multi-Actor Markerless Motion Capture
2025-Present
Featured at the NVIDIA GTC Taipei 2025 keynote and showcased at GTC 2026.
Multi-actor markerless motion capture system using synchronized RGB cameras, delivering full-body and finger tracking at 60 FPS with <200 ms end-to-end latency on a single workstation (RTX 3090 Ti class GPU).
C++, C#, JavaScript, CUDA, TensorRT, OpenCV, Unreal Engine, Unity, WebRTC, AWS
AI Avatar Platform
2024-Present
Co-developed by MSI and Red Pill Lab, DigiME is a real-time avatar system for video calls and streaming, enabling users to animate 3D avatars using a webcam or interact with an AI assistant.
Product PageC++, C#, JavaScript, ONNX Runtime, Windows APIs
HTC Vive based performance capture system
2018-2022
A real-time 3D animation software powered by a patented IKNet AI algorithm. It enables users to easily create professional looking animations for film, games, previz, virtual production or live streaming driven by six sensors and a microphone.
C++, C#, Unity, PyTorch
A multi-platform system enabling real-time motion capture and avatar animation across desktop, mobile, embedded devices, and web.
2020-2024
Windows app combining all Red Pill Lab's AI models related to human motion tracking from a single RGB camera.
Android app for 3D motion capture using the on-device camera and microphone.
A standalone motion capture device powered by Jetson TX2, designed for real-time avatar animation in games and virtual production.
Web platform for real-time avatar animation, accessible through any modern browser.
Delivered production systems in collaboration with global hardware and software companies.
Language independent voice-to-facial animation system
Markerless robot teleoperation system
Architecture
Benchmark
Red Pill Go @38fps
Google Media Pipe @29fps
2015 - 2017
A portable hardware system that gives life to 3D animated characters, allowing real-time interactions with a live audience. Facial expressions, body motion, and even finger movements can all be easily captured through a sensor suit, allowing the actor to effortlessly control the animated avatar.
C++, Qt, Python, Microsoft Kinect, Windows APIs
2016 - 2017
Real-time markerless camera-based facial motion capture.
C++, Python, Qt, dlib
2016
A portable virtual camera tracking system designed for film previsualization.
Used in the previsualization of Shin Godzilla 2016
C++, Python, OpenCV, Windows APIs